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Video Game Law: Innovative Law for an Innovative Industry

1h

Created on December 10, 2015

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Overview

 

The video game industry has exploded in the past few years, making more money than music, movies, and television combined. Games are played competitively throughout the world, and the top players earn more than some NFL quarterbacks.

 

How does a rapidly growing and innovative industry evolve surrounded by archaic laws written for newspapers? How do the rules change when every product is available worldwide and most companies operate across borders?

 

Learning Objectives:

I.     Grasp basic intellectual property law

II.    Understand how these laws change when used within the gaming/tech industry

III.   Look at real usage of trademarks within the gaming/tech industry

IV.   Understand major headaches that appear in contracts between game studios and contractors

V.    Examine the various perspectives of contractors, developers, and publishers

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