Jim Gatto is a partner in the Intellectual Property Practice Group in the firm's Washington, D.C. office. He is also Co-Team Leader of the firm's Digital Media Industry and Social Media and Games Industry Teams, and Team Leader of the firm's Open Source Team.
Areas of Practice
Mr. Gatto leverages his unique combination of nearly 30 years of IP experience, business insights and attention to technology trends to help companies develop IP and other legal strategies that are aligned with their business objectives. His practice focuses on all aspects of intellectual property, internet and technology law, including patent, trademark, copyright, trade secret and open source. Mr. Gatto advises clients of all sizes (start-ups to Fortune 100 companies) on key legal and business issues relating to the use of social media, video games, social games and online gambling (gamblification), virtual goods and currency, social networks, virtual worlds, mirror worlds, augmented reality, open source user-generated content, location-based services and gamification.
He has extensive experience advising internet and social media companies on business and legal strategies relating to virtual goods and virtual currency, developing IP protection and monetization strategies, handling terms of service and end user license agreements, development, licensing and partnership agreements, developing DMCA policies, handling DMCA enforcement, privacy and COPPA policies and much more.
Mr. Gatto's practice is national and international, and it encompasses a full range of IP and technology issues, including: patent, trademark, copyright and trade secret litigation; counseling and technology transactions; developing and implementing IP strategies to protect and to monetize IP assets; creating and implementing corporate IP programs; conducting IP audits; conducting complex patent prosecution, including patent appeals, interferences, Inter Partes Review (IPRs), reissues and protests; handling patent enforcement issues, including licensing and litigation; negotiating and drafting technology agreements; conducting IP due diligence in and negotiating IP aspects of mergers, acquisitions and financings; rendering opinions concerning the infringement, validity and enforceability of patents; handling trademark prosecution, domain name, copyright and trade secret matters; handling IP aspects of employment issues; advising clients on legal issues associated with open source software including open source patent issues, licensing, open source compatibility issues, indemnity issues and developing and implementing corporate policies on use of open source software; advising clients on the legality of cutting edge Internet business methods and technology; and advising clients on computer law issues such as computer fraud and abuse and SPAM-related issues.
Presenter was outstanding
Good presentation. Interesting!
This topic is fascinating and was engagingly presented. I am an attorney who works in the cybersecurity area and its hard to find a source of high-tech CLEs that beats lawline. Thank you for getting these speakers
Very interesting... can see broad application in many contexts
I enjoyed the presentation
I really enjoyed the course and certainly learned a great deal.
I am a first time user and I was pleasantly surprised. Presenter and info were both extremely useful.
Excellent, Excellent, Excellent!!! Speaker, topic, presentation, all excellent. Lots of new food for thought, new areas of legal application, and issues to consider in this now and emerging technology. So good, if fact, I plan to view all of his presentations. Thank you
AR, VR, and MR is undoubtedly a major new tech and legal frontier. Although I have read about it on tech sites, I appreciate learning about the legal challenges and opportunities the emergent areas present. I would definitely recommend the CLE to my tech-interested friends inside and outside the legal profession.
Great presentation. I really appreciate that he went longer than scheduled to present all the material. Thanks!
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