eSports & Gaming

Production Date: June 19, 2017 Practice Areas: Sports & Entertainment Law and Science & Technology Law Estimated Length: 5522 minutes


$ 89 Sports & Entertainment Law and Science & Technology Law In Stock
eSports is creating a revolutionary change in the game industry. Since the advent of online computing, gamers played competitively against one another, but eSports takes things to a new level. It includes organized teams of players that compete against each other, in front of live audiences that fill professional sports arenas. Additionally, the major tournaments are live-streamed to tens of millions of online viewers. Even professional sports team owners are investing in eSports teams and venues.

The nascent eSports industry in the U.S. is still evolving and a number of legal and business issues exist, especially due to the fact that eSports is not as highly structured as some professional sports leagues. Some of the issues include match-fixing, doping, and gambling, while other issues relate to the team-player contract. One interesting issue is whether players are employees of the teams or independent contractors. There are even immigration issues in eSports; many players travel from abroad to play in U.S. eSports tournaments and some players have applied for and been granted P-1 visas, which are traditionally granted to professional athletes. This status of eSports players as professionals creates implications with other legal issues such as gambling and collegiate/amateur status of players.

Join Sheppard Mullin’s James Gatto as he discusses these fascinating issues and more, including those rooted in copyright law and even the complications arising from the creation of fantasy sports tournaments based on eSports teams and players.

Learning Objectives:

  1. Develop an understanding of eSports
  2. Identify the team-player relationships and associated legal issues
  3. Understand when eSports players are deemed professional athletes and the ramifications of that
  4. Gain insights into the copyright and other IP issues with eSports and the impact on the eSports ecosystem
  5. Recognize gambling issues with respect to different eSports scenarios, including fantasy sports based on eSports

Jodie S.
Fate, TX

Extremely interesting.

James Y.
Newport Beach, CA

Great course.

Richard D.
Manhattan, NY

I enjoyed the overview and discussion

Deborah E.
Seattle, WA

Excellent and clearly knowledgable speaker.

Merry B.
Tacoma, WA

Super interesting and enlightening!

Thomas S.
Duluth, GA

These kinds of courses are why I keep coming back to Lawline.

Louis M.
Bellmawr, NJ

Enjoyed the course.

Jeff D.
Vashon, WA

An enlightening look into a world of which I know practically nothing

Michelle R.
Venetia, PA

This was a super informative and interesting presentation about a new area of "sports" that I only knew slightly about. Very interesting

Martin B.
Round Rock, TX

Fantastic presenter and presentation on evolving topic.

david g.
San Jose, CA

James is well respected in the industry and he did a great job explaining some of the issues associated with e-sports.

Rebecca H.
Bryn Mawr, PA

Totally new to me, but very interesting.

Joseph M.
Springfield, PA

Very interesting subject matter.

Chris R.
Las Vegas, NV

Very informative and timely

Michael M.
Philadelphia, PA

It was a very well presented video. Thanks.

Peter D.
West Chicago, IL

Excellent program!

Alfred S.
Houston, TX

The materials and presentation were very interesting.