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eSports & Gaming

(1k+ reviews)

Produced on June 19, 2017

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$ 99 Arts & Entertainment, Science & Technology, and Sports Law In Stock
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Course Information

Time 1h 32m
Difficulty Advanced

Course Description

eSports is creating a revolutionary change in the game industry. Since the advent of online computing, gamers played competitively against one another, but eSports takes things to a new level. It includes organized teams of players that compete against each other, in front of live audiences that fill professional sports arenas. Additionally, the major tournaments are live-streamed to tens of millions of online viewers. Even professional sports team owners are investing in eSports teams and venues.

The nascent eSports industry in the U.S. is still evolving and a number of legal and business issues exist, especially due to the fact that eSports is not as highly structured as some professional sports leagues. Some of the issues include match-fixing, doping, and gambling, while other issues relate to the team-player contract. One interesting issue is whether players are employees of the teams or independent contractors. There are even immigration issues in eSports; many players travel from abroad to play in U.S. eSports tournaments and some players have applied for and been granted P-1 visas, which are traditionally granted to professional athletes. This status of eSports players as professionals creates implications with other legal issues such as gambling and collegiate/amateur status of players.

Join Sheppard Mullin’s James Gatto as he discusses these fascinating issues and more, including those rooted in copyright law and even the complications arising from the creation of fantasy sports tournaments based on eSports teams and players.

Learning Objectives:

  1. Develop an understanding of eSports
  2. Identify the team-player relationships and associated legal issues
  3. Understand when eSports players are deemed professional athletes and the ramifications of that
  4. Gain insights into the copyright and other IP issues with eSports and the impact on the eSports ecosystem
  5. Recognize gambling issues with respect to different eSports scenarios, including fantasy sports based on eSports

Credit Information

After completing this course, Lawline will report your attendance information to {{ accredMasterState.state.name }}. Please ensure your license number is filled out in your profile to ensure timely reporting. For more information, see our {{ accredMasterState.state.name }} CLE Requirements page . After completing this course, {{ accredMasterState.state.name }} attorneys self-report their attendance and CLE compliance. For more information on how to report your CLE courses, see our {{ accredMasterState.state.name }} CLE Requirements FAQ .


James G. Gatto

Sheppard, Mullin, Richter & Hampton LLP

Jim Gatto is a partner in the Intellectual Property Practice Group in the firm's Washington, D.C. office. He is also Co-Team Leader of the firm's Digital Media Industry and Social Media and Games Industry Teams, and Team Leader of the firm's Open Source Team.


Areas of Practice

Mr. Gatto leverages his unique combination of nearly 30 years of IP experience, business insights and attention to technology trends to help companies develop IP and other legal strategies that are aligned with their business objectives. His practice focuses on all aspects of intellectual property, internet and technology law, including patent, trademark, copyright, trade secret and open source. Mr. Gatto advises clients of all sizes (start-ups to Fortune 100 companies) on key legal and business issues relating to the use of social media, video games, social games and online gambling (gamblification), virtual goods and currency, social networks, virtual worlds, mirror worlds, augmented reality, open source user-generated content, location-based services and gamification.


He has extensive experience advising internet and social media companies on business and legal strategies relating to virtual goods and virtual currency, developing IP protection and monetization strategies, handling terms of service and end user license agreements, development, licensing and partnership agreements, developing DMCA policies, handling DMCA enforcement, privacy and COPPA policies and much more.


Mr. Gatto's practice is national and international, and it encompasses a full range of IP and technology issues, including: patent, trademark, copyright and trade secret litigation; counseling and technology transactions; developing and implementing IP strategies to protect and to monetize IP assets; creating and implementing corporate IP programs; conducting IP audits; conducting complex patent prosecution, including patent appeals, interferences, Inter Partes Review (IPRs), reissues and protests; handling patent enforcement issues, including licensing and litigation; negotiating and drafting technology agreements; conducting IP due diligence in and negotiating IP aspects of mergers, acquisitions and financings; rendering opinions concerning the infringement, validity and enforceability of patents; handling trademark prosecution, domain name, copyright and trade secret matters; handling IP aspects of employment issues; advising clients on legal issues associated with open source software including open source patent issues, licensing, open source compatibility issues, indemnity issues and developing and implementing corporate policies on use of open source software; advising clients on the legality of cutting edge Internet business methods and technology; and advising clients on computer law issues such as computer fraud and abuse and SPAM-related issues.


Christina H.


Stephen K.

Great presentation. Loved the fact that he was not just reading his slides.

Louie C.

Really well done.

Frank B.

Great presentation.

Henry G.

Excellent presentation.

Michael G.


Matthew S.

Excellent content. Very effectively delivered.

Lauren B.

Awesome course, love Mr. Gatto's lectures every time.

Georgian P.

Great course! Informative speaker! Enjoyed the program. Interesting material.

Liza F.

The speaker was very thorough - thank you

John S.

Strong presentation.

Shazam K.

Another excellent course.

Rafael G.

Interesting new area. I'll never argue with my video gamer son again!

Arthur R.

Interesting topic.

Thom G.

Fascinating topic. Great coverage.

Andrew L.

Appreciate the presenter’s knowledge of video games.

Jordan J.

Quite informative.

Paul D.

An excellent discussion of topics in an emerging field.

Mark N.

Interesting topic. thanks!

Ethan J.

Useful overview—esp. re: explanation of the underpinning market before delving / issue-spotting.

Gordon K.

Great course. Instructor was top notch.

Justin Z.

Good course; interesting.

Rebecca S.

Very informative and interesting.

David F.

wow! excellent

Lindsay L.

thank you!

Edward S.

Outstanding! I am getting into this space and this course provided me with invaluable information!

Bryan S.

This was a very informative CLE. Worth the watch.

Mark W.

Good CLE

Jodie S.

Extremely interesting.

James Y.

Great course.

Richard D.

I enjoyed the overview and discussion

Deborah E.

Excellent and clearly knowledgable speaker.

Merry B.

Super interesting and enlightening!

Thomas S.

These kinds of courses are why I keep coming back to Lawline.

Louis M.

Enjoyed the course.

Jeff D.

An enlightening look into a world of which I know practically nothing

Michelle R.

This was a super informative and interesting presentation about a new area of "sports" that I only knew slightly about. Very interesting

Martin B.

Fantastic presenter and presentation on evolving topic.

david g.

James is well respected in the industry and he did a great job explaining some of the issues associated with e-sports.

Rebecca H.

Totally new to me, but very interesting.

Joseph M.

Very interesting subject matter.

R. Christopher R.

Very informative and timely

Michael M.

It was a very well presented video. Thanks.

Peter D.

Excellent program!

Alfred S.

The materials and presentation were very interesting.

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