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Advertising and Privacy in Virtual and Artificial Worlds

March 07, 2024
1h 5m
View Available Credits

What You'll Learn AI-Generated

  • 1 AR and VR product presentations require clear disclosure of enhancements and substantiation of claims
  • 2 Virtual influencers must disclose brand ties, nonhuman status, and cannot assert personal product experiences
  • 3 In-game purchases, loot boxes, and dark patterns trigger parental consent and anti-gambling scrutiny
  • 4 Secure rights to AI training data and outputs and mitigate hallucination, bias, and data sharing risks

"Practical, timely guidance on advertising and privacy in VR/AR and AI, with engaging, example-driven presenters that make compliance and ethical marketing actionable."

Based on transcript analysis and 12 reviews

Overview

Advanced

This course includes:

  • 1.1 hours on-demand video
  • Certificate of completion
  • CLE credits and reporting (if applicable)
  • Closed captions
  • Desktop & mobile access

CLE Credits

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