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Advertising and Privacy in Virtual and Artificial Worlds
What You'll Learn AI-Generated
- 1 AR and VR product presentations require clear disclosure of enhancements and substantiation of claims
- 2 Virtual influencers must disclose brand ties, nonhuman status, and cannot assert personal product experiences
- 3 In-game purchases, loot boxes, and dark patterns trigger parental consent and anti-gambling scrutiny
- 4 Secure rights to AI training data and outputs and mitigate hallucination, bias, and data sharing risks
"Practical, timely guidance on advertising and privacy in VR/AR and AI, with engaging, example-driven presenters that make compliance and ethical marketing actionable."
Based on transcript analysis and 12 reviews
Overview
Advanced
This course includes:
- 1.1 hours on-demand video
- Certificate of completion
- CLE credits and reporting (if applicable)
- Closed captions
- Desktop & mobile access
CLE Credits
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