Interactive Entertainment Law 2017

$179

$ 179 In Stock

Credits

Alabama
5 General
Alaska
5 General
Arizona
5 General
California
5 General
Colorado
5 General
Connecticut
5 General
Georgia
5 General
Hawaii
5 General
Illinois
5 General
Indiana
5.1 General
Minnesota
4 General
Mississippi
5.1 General
Missouri
5 General
Nevada
5 General
New Jersey
5 General
New Mexico
5 General
New York
5 Professional Practice
North Carolina
5 General
Ohio
5 General
Pennsylvania
5 General
Tennessee
5 General
Texas
5 General
Washington
5 Law and Legal Procedure
West Virginia
5 General
Texas (TBLS)
2.5 General

Format

All courses are available in video format. Written materials are included with every course. Audio format available for certain states.

Courses may include in-person events and/or live webcast programs. Please review all the courses included prior to purchase.

Faculty

Matthew Cook
Matthew Cook Panopticon Labs
James G. Gatto
James G. Gatto Sheppard, Mullin, Richter & Hampton LLP

Approximately 90 billion dollars a year are spent on video games and the best players in the world are earning salaries that eclipse those of even professional athletes, actresses, and musicians. In this young and rapidly developing industry, there are an array of legal matters to address.

In this exclusive series of CLE, attorneys discuss a range of legal issues affecting the interactive entertainment and video game industries, including an introduction to this niche field and ethical considerations practitioners face.


4 Courses Included

Want to choose your own courses? Try Unlimited CLE for just $299